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An-Tim Nguyen
ThornedVenom
Drawing



Location:
Huntington Beach, USA

Language(s):
English, French, Spanish

Member Since:
July 2008

Last Updated:
6 June 2009

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Wall Light
3ds max, Photoshop
August 2009


   
These are a few props I had worked on from beginning to end for an independent project (currently named "The Cartel") that several students at school created in the Unreal engine (it is also being submitted to the "Make Something Unreal" contest by Epic Games.) All of the textures were rendered at 1024 because we weren't given any limitations for in-game optimization (the tech team is probably going to compress them afterwards.)

The presentation style isn't final but yeah, enjoy these art sheets.

 
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